Postagens

Mostrando postagens de julho, 2024
using System.Collections; using System.Collections.Generic; using UnityEngine; public class KillFeed_Generator : MonoBehaviour { public string characterName = "Joe";//Store a character name for the persn who is killed. public string deathBy = "a mean comment";//Store the way the character dies private string deathText; // Death text ca;;s pir DeathGenerator method and passes through a name and a death. void Start() { deathText = DeathGenerator(characterName, deathBy); Debug.Log(deathText); } // Update is called once per frame void Update() { } //This is a method that returns a string. It requires two strings to be passed into it. private string DeathGenerator(string name, string death) { string tempText; tempText = name + " died to " + death; return tempText; } }